Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel a4a422b8dc Fixed a subtle bug where pointers to two structs that were out of scope were being passed to the MFSR initialization. This only went wrong when the native plugin was compiled with optimizations enabled. 1 year ago
Assets Additional debug output 1 year ago
Packages Ported back a few fixes from Isonzo: 1 year ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
Tools/PSSRPlugin Fixed a subtle bug where pointers to two structs that were out of scope were being passed to the MFSR initialization. This only went wrong when the native plugin was compiled with optimizations enabled. 1 year ago
.gitignore Removed obsolete and unused code files from the plugin 1 year ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago