Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel a4a422b8dc Fixed a subtle bug where pointers to two structs that were out of scope were being passed to the MFSR initialization. This only went wrong when the native plugin was compiled with optimizations enabled. 1 year ago
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Materials Initial commit with clean version of PPV2 v3.2.2 3 years ago
Models Initial commit with clean version of PPV2 v3.2.2 3 years ago
Prefabs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures Initial commit with clean version of PPV2 v3.2.2 3 years ago
Materials.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Models.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Prefabs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago