Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel a4a422b8dc Fixed a subtle bug where pointers to two structs that were out of scope were being passed to the MFSR initialization. This only went wrong when the native plugin was compiled with optimizations enabled. 1 year ago
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Editor Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Ported back a few fixes from Isonzo: 1 year ago
Shaders Simplified prepare inputs shader by removing the conditionals and the entire constant buffer 1 year ago
Textures Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset First working proof-of-concept implementation of PSSR 1 year ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago