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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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135 MiB
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Tree: a56f0742b5
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pssr
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FSRTestPPV2/Assets
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Nico de Poel a56f0742b5
Further tweaked motion vector processing, now the camera motion vectors from Unity produce an exact match with the auto-generated motion from the clip-delta matrix, in both D3D, Vulkan and OpenGL. It also makes sense with regards to the flipped Y-coordinate in screen space now. The final result looks good now too.
1 year ago
..
ExampleAssets Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
Scripts Additional debug output 1 year ago
ExampleAssets.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scripts.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
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