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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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117 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: a56f0742b5
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Assets/Scripts
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Nico de Poel a56f0742b5
Further tweaked motion vector processing, now the camera motion vectors from Unity produce an exact match with the auto-generated motion from the clip-delta matrix, in both D3D, Vulkan and OpenGL. It also makes sense with regards to the flipped Y-coordinate in screen space now. The final result looks good now too.
1 year ago
..
CameraMover.cs Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
CameraMover.cs.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
DebugDumper.cs Additional debug output 1 year ago
DebugDumper.cs.meta Added script for debug display and input 3 years ago
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