Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel b3da3e5cee Added optional CAS sharpening step with halved sharpness range. Fixed the CAS shader to keep the output in HDR. 1 year ago
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PostProcessLayer.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago