Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel b3da3e5cee Added optional CAS sharpening step with halved sharpness range. Fixed the CAS shader to keep the output in HDR. 1 year ago
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sgsr2_activate.hlsl Added PoC SGSR2 upscaler 1 year ago
sgsr2_activate.hlsl.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.hlsl Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.hlsl.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.hlsl Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.hlsl.meta Added PoC SGSR2 upscaler 1 year ago