Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c27195fb9a Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept: 11 months ago
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shaders Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept: 11 months ago
ffxm_fsr2_fs.shader Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept: 11 months ago
ffxm_fsr2_fs.shader.meta Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept: 11 months ago
shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago