..
fsr1
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
fsr2
Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept:
11 months ago
spd
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_common_types.h
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_common_types.h.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core.h
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core.h.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_cpu.h
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_cpu.h.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_gpu_common.h
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_gpu_common.h.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_gpu_common_half.h
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_gpu_common_half.h.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_hlsl.h
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_hlsl.h.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_portability.h
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_core_portability.h.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_accumulate_pass_fs.hlsl
Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept:
11 months ago
ffxm_fsr2_accumulate_pass_fs.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_autogen_reactive_pass_fs.hlsl
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_autogen_reactive_pass_fs.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.hlsl
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_depth_clip_pass_fs.hlsl
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_depth_clip_pass_fs.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_lock_pass.hlsl
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_lock_pass.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_rcas_pass_fs.hlsl
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_rcas_pass_fs.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
ffxm_fsr2_vs.hlsl
Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept:
11 months ago
ffxm_fsr2_vs.hlsl.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
fsr1.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
fsr2.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago
spd.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago