Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel
c4b59c7dc3
Bunch of fixes to make ASR Quality somewhat work on PS5, without reactive mask still:
- Define macros for various VS/FS binding intrinsics
- Use pragmas to set output formats for render targets that aren't normal RGBA
- Added alpha channel to color output targets, so that they're 4-channel instead of 3
- Pass FSR2 constant buffer to reactive mask shader (may not matter)
11 months ago
..
shaders
Bunch of fixes to make ASR Quality somewhat work on PS5, without reactive mask still:
11 months ago
ffxm_fsr2_common.cginc
Bunch of fixes to make ASR Quality somewhat work on PS5, without reactive mask still:
11 months ago
ffxm_fsr2_common.cginc.meta
Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile
11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.compute
Made all the ASR shader keywords global and encapsulated all of the keyword management into a separate class, which will enable and disable keywords globally based on the initialization flags and dispatch parameters.
11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.compute.meta
Added shaders for the two compute passes, plus a few minor fixes
11 months ago
ffxm_fsr2_fs.shader
Added balanced and performance preset keywords to the depth clip and accumulate passes, which seem to be the only ones that use it. Makes the Balanced variant work. Performance variant still problematic.
11 months ago
ffxm_fsr2_fs.shader.meta
Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept:
11 months ago
ffxm_fsr2_lock_pass.compute
Made all the ASR shader keywords global and encapsulated all of the keyword management into a separate class, which will enable and disable keywords globally based on the initialization flags and dispatch parameters.
11 months ago
ffxm_fsr2_lock_pass.compute.meta
Added shaders for the two compute passes, plus a few minor fixes
11 months ago
shaders.meta
Imported ARM ASR shader code for HLSL without any modifications
11 months ago