Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel d088d440f5 Allow live switching between FP16 and FP32 11 months ago
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Asr.cs Fixed a number of issues to make Quality variant work: 11 months ago
Asr.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
AsrAssets.cs Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well. 11 months ago
AsrAssets.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
AsrCallbacks.cs Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
AsrCallbacks.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
AsrContext.cs Minor fixes (clearing auto-exposure to 1e8f achieves faster convergence but might cause issues with OpenGL on Nvidia, keep an eye on this!) 11 months ago
AsrContext.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
AsrKeywords.cs Added keywords for balanced/performance presets and GLES support 11 months ago
AsrKeywords.cs.meta Made all the ASR shader keywords global and encapsulated all of the keyword management into a separate class, which will enable and disable keywords globally based on the initialization flags and dispatch parameters. 11 months ago
AsrPass.cs Fixed RCAS pass still using compute shader bindings 11 months ago
AsrPass.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
AsrResources.cs Minor fixes (clearing auto-exposure to 1e8f achieves faster convergence but might cause issues with OpenGL on Nvidia, keep an eye on this!) 11 months ago
AsrResources.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
AsrShaderIDs.cs Added new shader IDs and resource definitions 11 months ago
AsrShaderIDs.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
ResourceView.cs Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
ResourceView.cs.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago