Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel d1965ee786 Callbacks factory does not need to be static and should not be static (i.e. allow for different callbacks depending on context) 3 years ago
..
AmbientOcclusion.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
AmbientOcclusion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
AutoExposure.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
AutoExposure.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ChromaticAberration.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ChromaticAberration.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ColorGrading.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ColorGrading.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DepthOfField.cs Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
DepthOfField.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MotionBlur.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MotionBlur.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MultiScaleVO.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MultiScaleVO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SubpixelMorphologicalAntialiasing.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
SubpixelMorphologicalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SuperResolution.cs Callbacks factory does not need to be static and should not be static (i.e. allow for different callbacks depending on context) 3 years ago
SuperResolution.cs.meta Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
TemporalAntialiasing.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
TemporalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago