Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel d1965ee786 Callbacks factory does not need to be static and should not be static (i.e. allow for different callbacks depending on context) 3 years ago
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Linear_to_Unity_Log_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Linear_to_Unity_Log_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Linear_to_sRGB_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Linear_to_sRGB_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_Linear_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_Linear_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_sRGB_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_sRGB_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Linear_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Linear_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Unity_Log_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Unity_Log_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago