Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel d1f207d691 Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler. 2 years ago
Assets Updated SuperResolution shaders and code to FSR3 2 years ago
Packages Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler. 2 years ago
ProjectSettings Reworked dynamic resolution to use ScalableBufferManager. Doesn't actually work correctly yet, but that'll be the next step. 3 years ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago