Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel
d3f60e2650
Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need.
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11 months ago |
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shaders
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Added shaders for the two compute passes, plus a few minor fixes
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11 months ago |
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ffxm_fsr2_common.cginc
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Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics
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11 months ago |
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ffxm_fsr2_common.cginc.meta
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Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile
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11 months ago |
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ffxm_fsr2_compute_luminance_pyramid_pass.compute
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Added shaders for the two compute passes, plus a few minor fixes
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11 months ago |
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ffxm_fsr2_compute_luminance_pyramid_pass.compute.meta
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Added shaders for the two compute passes, plus a few minor fixes
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11 months ago |
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ffxm_fsr2_fs.shader
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Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics
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11 months ago |
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ffxm_fsr2_fs.shader.meta
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Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept:
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11 months ago |
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ffxm_fsr2_lock_pass.compute
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Added shaders for the two compute passes, plus a few minor fixes
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11 months ago |
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ffxm_fsr2_lock_pass.compute.meta
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Added shaders for the two compute passes, plus a few minor fixes
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11 months ago |
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shaders.meta
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Imported ARM ASR shader code for HLSL without any modifications
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11 months ago |