Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel d5bbadaa77 Made all the ASR shader keywords global and encapsulated all of the keyword management into a separate class, which will enable and disable keywords globally based on the initialization flags and dispatch parameters. 11 months ago
Assets Additional debug output 1 year ago
Packages Made all the ASR shader keywords global and encapsulated all of the keyword management into a separate class, which will enable and disable keywords globally based on the initialization flags and dispatch parameters. 11 months ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago