Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel df58df61d6 Reorganized shader code such that standard BiRP and PPV2 can share the same common code with only some light wrappers to implement the differences 1 year ago
Assets Additional debug output 1 year ago
Packages Reorganized shader code such that standard BiRP and PPV2 can share the same common code with only some light wrappers to implement the differences 1 year ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago