Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel df58df61d6 Reorganized shader code such that standard BiRP and PPV2 can share the same common code with only some light wrappers to implement the differences 1 year ago
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ConstructionLightLow.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConstructionLightLow.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago