Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel df58df61d6 Reorganized shader code such that standard BiRP and PPV2 can share the same common code with only some light wrappers to implement the differences 1 year ago
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com.unity.testtools.codecoverage Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago