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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Tree: ea05e5da58
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Assets/ExampleAssets/Textures/Metal
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Nico de Poel ea05e5da58
Perform OnRenderImage blit using an explicit temporary RT for the upscaled output. This can be blitted directly instead of needing an awkward command buffer, and it'll be less likely to cause issues than blitting from and to the same display buffer.
3 years ago
..
Metal_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal_MetallicSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal_MetallicSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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