Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel ea05e5da58 Perform OnRenderImage blit using an explicit temporary RT for the upscaled output. This can be blitted directly instead of needing an awkward command buffer, and it'll be less likely to cause issues than blitting from and to the same display buffer. 3 years ago
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CurveEditor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveEditor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
EditorUtilities.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
EditorUtilities.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago