Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel ea05e5da58 Perform OnRenderImage blit using an explicit temporary RT for the upscaled output. This can be blitted directly instead of needing an awkward command buffer, and it'll be less likely to cause issues than blitting from and to the same display buffer. 3 years ago
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LensDirt00.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt00.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt01.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt01.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt02.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt02.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt03.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt03.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago