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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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114 Commits
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135 MiB
C# 100%
 
Tree: ed566a8beb
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Assets/Scenes
History
Nico de Poel ed566a8beb
Empirically determined the best setup for motion vectors in OpenGL, though it still doesn't make a whole lot of sense. Added opt-in debug symbols line to the upscale shaders to make analysis easier.
1 year ago
..
SampleScenePPV2_Profiles Added script for debug display and input 3 years ago
SampleScenePPV2.unity Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
SampleScenePPV2.unity.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SampleScenePPV2_Profiles.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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