Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel ed566a8beb Empirically determined the best setup for motion vectors in OpenGL, though it still doesn't make a whole lot of sense. Added opt-in debug symbols line to the upscale shaders to make analysis easier. 1 year ago
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Main Camera Profile.asset Added script for debug display and input 3 years ago
Main Camera Profile.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago