Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel f35b63f292 Made undoing of mipmap bias a distinct separate callback, so that it can be overridden by client apps. Skip textures that don't have mipmaps and thus don't have any use for a mipmap bias. 3 years ago
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Fsr2.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Callbacks.cs Made undoing of mipmap bias a distinct separate callback, so that it can be overridden by client apps. Skip textures that don't have mipmaps and thus don't have any use for a mipmap bias. 3 years ago
Fsr2Callbacks.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Context.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Context.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Pipeline.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Pipeline.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Resources.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Resources.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs.meta Imported FSR2 shaders and core classes 3 years ago