Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel facfd037d2 Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
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AreaTex.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
AreaTex.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SearchTex.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SearchTex.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago