Browse Source

Added quality settings for PS4, PS4 Pro and PS5

master
Nico de Poel 3 years ago
parent
commit
a277e3c7dc
  1. 175
      ProjectSettings/QualitySettings.asset

175
ProjectSettings/QualitySettings.asset

@ -56,6 +56,8 @@ QualitySettings:
excludedTargetPlatforms:
- GameCoreXboxOne
- GameCoreScarlett
- PS4
- PS5
- serializedVersion: 3
name: Low
pixelLightCount: 0
@ -106,6 +108,8 @@ QualitySettings:
excludedTargetPlatforms:
- GameCoreXboxOne
- GameCoreScarlett
- PS4
- PS5
- serializedVersion: 3
name: Medium
pixelLightCount: 1
@ -156,6 +160,8 @@ QualitySettings:
excludedTargetPlatforms:
- GameCoreXboxOne
- GameCoreScarlett
- PS4
- PS5
- serializedVersion: 3
name: High
pixelLightCount: 2
@ -206,6 +212,8 @@ QualitySettings:
excludedTargetPlatforms:
- GameCoreXboxOne
- GameCoreScarlett
- PS4
- PS5
- serializedVersion: 3
name: Very High
pixelLightCount: 3
@ -256,6 +264,8 @@ QualitySettings:
excludedTargetPlatforms:
- GameCoreXboxOne
- GameCoreScarlett
- PS4
- PS5
- serializedVersion: 3
name: Ultra
pixelLightCount: 4
@ -306,6 +316,8 @@ QualitySettings:
excludedTargetPlatforms:
- GameCoreXboxOne
- GameCoreScarlett
- PS4
- PS5
- serializedVersion: 3
name: XboxOne
pixelLightCount: 2
@ -518,6 +530,165 @@ QualitySettings:
- Server
- Standalone
- GameCoreXboxOne
- serializedVersion: 3
name: Base
pixelLightCount: 2
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 1
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
globalTextureMipmapLimit: 1
textureMipmapLimitSettings: []
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms:
- PS5
- Server
- Standalone
- GameCoreXboxOne
- GameCoreScarlett
- serializedVersion: 3
name: Neo
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 2
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
globalTextureMipmapLimit: 1
textureMipmapLimitSettings: []
anisotropicTextures: 2
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms:
- PS5
- Server
- Standalone
- GameCoreXboxOne
- GameCoreScarlett
- serializedVersion: 3
name: PS5
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms:
- PS4
- Server
- Standalone
- GameCoreXboxOne
- GameCoreScarlett
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
Android: 2
@ -526,8 +697,8 @@ QualitySettings:
Lumin: 5
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 2
PS5: 3
PS4: 10
PS5: 12
PSP2: 2
Server: 0
Stadia: 5

Loading…
Cancel
Save