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@ -67,30 +67,24 @@ void input_process() |
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if (!(buttons & PAD_TRIANGLE)) |
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{ |
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// Move up (+Z) |
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cam_pos.vx += (cam_mtx.m[0][2] * moveInterval) >> 12; |
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cam_pos.vy += (cam_mtx.m[1][2] * moveInterval) >> 12; |
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cam_pos.vz += (cam_mtx.m[2][2] * moveInterval) >> 12; |
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cam_pos.vz += moveInterval; |
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} |
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if (!(buttons & PAD_CROSS)) |
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{ |
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// Move down (-Z) |
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cam_pos.vx -= (cam_mtx.m[0][2] * moveInterval) >> 12; |
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cam_pos.vy -= (cam_mtx.m[1][2] * moveInterval) >> 12; |
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cam_pos.vz -= (cam_mtx.m[2][2] * moveInterval) >> 12; |
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cam_pos.vz -= moveInterval; |
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} |
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if (!(buttons & PAD_L1)) |
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{ |
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// Strafe left (-X) |
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cam_pos.vx -= (cam_mtx.m[0][0] * moveInterval) >> 12; |
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cam_pos.vy -= (cam_mtx.m[1][0] * moveInterval) >> 12; |
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cam_pos.vz -= (cam_mtx.m[2][0] * moveInterval) >> 12; |
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} |
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if (!(buttons & PAD_R1)) |
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{ |
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// Strafe right (+X) |
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cam_pos.vx += (cam_mtx.m[0][0] * moveInterval) >> 12; |
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cam_pos.vy += (cam_mtx.m[1][0] * moveInterval) >> 12; |
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cam_pos.vz += (cam_mtx.m[2][0] * moveInterval) >> 12; |
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} |
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if (!(buttons & PAD_L2)) |
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{ |
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@ -152,7 +146,6 @@ void input_process() |
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// Strafe left/right |
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cam_pos.vx += (cam_mtx.m[0][0] * leftJoyX * moveInterval) >> 19; |
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cam_pos.vy += (cam_mtx.m[1][0] * leftJoyX * moveInterval) >> 19; |
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cam_pos.vz += (cam_mtx.m[2][0] * leftJoyX * moveInterval) >> 19; |
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// Rotate left/right |
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cam_rot.vz -= (rightJoyX * rotInterval) >> 7; |
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