Quake BSP renderer for PS1
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Nico de Poel 6a3554511b Simplified controls, so that strafe left/right only moves on the X/Y plane, while up/down only moves along the Z axis. 3 years ago
.gitignore First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
CMakeLists.txt First pass at implementing texturing of face polygons. 3 years ago
CMakePresets.json Added debug and release build configurations 3 years ago
asset.c First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
asset.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e1m1.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e2m2.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-start.pcx Textures are now showing up somewhat correctly! 3 years ago
atlas-start.tim Fixed some issues with texture atlas generation. 3 years ago
common.h First pass at implementing texturing of face polygons. 3 years ago
display.c Added anamorphic 16:9 widescreen support because why the heck not? 3 years ago
display.h Added anamorphic 16:9 widescreen support because why the heck not? 3 years ago
input.c Simplified controls, so that strafe left/right only moves on the X/Y plane, while up/down only moves along the Z axis. 3 years ago
input.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
iso.xml First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
main.c First pass at implementing texturing of face polygons. 3 years ago
memory.c Made polygon building faster by checking ahead of time if we have enough primitive buffer space, instead of checking it per polygon. 3 years ago
memory.h Textures are now showing up somewhat correctly! 3 years ago
ps1bsp.h Fixed some issues with texture atlas generation. 3 years ago
qmath.c Fixed the wonky camera rotation, though the left/right vectors are still off. 3 years ago
qmath.h Implemented backface culling per face, by adding plane and center point fields to the face struct and checking the plane's normal against the camera vector to the center point. 3 years ago
system.cnf First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
test.ps1bsp Textures are now showing up somewhat correctly! 3 years ago
time.c Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero. 3 years ago
time.h Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
world.c Textures are now showing up somewhat correctly! 3 years ago
world.h First pass at implementing texturing of face polygons. 3 years ago