|
.gitignore
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
CMakeLists.txt
|
First pass at implementing texturing of face polygons.
|
3 years ago |
|
CMakePresets.json
|
Added debug and release build configurations
|
3 years ago |
|
asset.c
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
asset.h
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
atlas-e1m1.tim
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
atlas-e2m2.tim
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
atlas-start.pcx
|
Textures are now showing up somewhat correctly!
|
3 years ago |
|
atlas-start.tim
|
Fixed some issues with texture atlas generation.
|
3 years ago |
|
common.h
|
First pass at implementing texturing of face polygons.
|
3 years ago |
|
display.c
|
Added anamorphic 16:9 widescreen support because why the heck not?
|
3 years ago |
|
display.h
|
Added anamorphic 16:9 widescreen support because why the heck not?
|
3 years ago |
|
input.c
|
Simplified controls, so that strafe left/right only moves on the X/Y plane, while up/down only moves along the Z axis.
|
3 years ago |
|
input.h
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
iso.xml
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
main.c
|
First pass at implementing texturing of face polygons.
|
3 years ago |
|
memory.c
|
Made polygon building faster by checking ahead of time if we have enough primitive buffer space, instead of checking it per polygon.
|
3 years ago |
|
memory.h
|
Textures are now showing up somewhat correctly!
|
3 years ago |
|
ps1bsp.h
|
Fixed some issues with texture atlas generation.
|
3 years ago |
|
qmath.c
|
Fixed the wonky camera rotation, though the left/right vectors are still off.
|
3 years ago |
|
qmath.h
|
Implemented backface culling per face, by adding plane and center point fields to the face struct and checking the plane's normal against the camera vector to the center point.
|
3 years ago |
|
system.cnf
|
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
|
3 years ago |
|
test.ps1bsp
|
Textures are now showing up somewhat correctly!
|
3 years ago |
|
time.c
|
Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero.
|
3 years ago |
|
time.h
|
Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates.
|
3 years ago |
|
world.c
|
Textures are now showing up somewhat correctly!
|
3 years ago |
|
world.h
|
First pass at implementing texturing of face polygons.
|
3 years ago |