Quake BSP renderer for PS1
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Nico de Poel 337406c03f Use the node and leaf data to traverse the entire BSP tree and draw all attached faces. 3 years ago
.gitignore First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
CMakeLists.txt First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
CMakePresets.json Added debug and release build configurations 3 years ago
asset.c First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
asset.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e1m1.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e2m2.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
common.h Added a more aggressive inlining macro. Not sure if it makes any difference now, but it's nice to have the option. 3 years ago
display.c Keep track of and display total polycount 3 years ago
display.h Keep track of and display total polycount 3 years ago
input.c Reset background and dither flags when switching video modes. Fixes flickering background. 3 years ago
input.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
iso.xml First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
main.c Keep track of and display total polycount 3 years ago
memory.c Re-enabled bounds check for primitive buffer. Fixes crashing on larger maps. 3 years ago
memory.h Rewrote scratchpad function to work more as I envisioned it: 3 years ago
ps1bsp.h Use the node and leaf data to traverse the entire BSP tree and draw all attached faces. 3 years ago
qmath.c First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
qmath.h First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
system.cnf First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
test.ps1bsp Use the node and leaf data to traverse the entire BSP tree and draw all attached faces. 3 years ago
time.c Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero. 3 years ago
time.h Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
world.c Use the node and leaf data to traverse the entire BSP tree and draw all attached faces. 3 years ago
world.h Load plane, node and leaf data, and iterate through leaves to draw faces. 3 years ago