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.gitignore
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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CMakeLists.txt
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First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
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3 years ago |
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CMakePresets.json
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Added debug and release build configurations
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3 years ago |
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asset.c
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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asset.h
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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atlas-e1m1.tim
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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atlas-e2m2.tim
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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common.h
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First bits of code involving BSP traversal with front/back selection and math: determine the leaf that the camera is currently in.
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3 years ago |
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display.c
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Keep track of and display total polycount
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3 years ago |
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display.h
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Keep track of and display total polycount
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3 years ago |
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input.c
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Reset background and dither flags when switching video modes. Fixes flickering background.
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3 years ago |
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input.h
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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iso.xml
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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main.c
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First bits of code involving BSP traversal with front/back selection and math: determine the leaf that the camera is currently in.
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3 years ago |
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memory.c
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Implemented PVS decompression, leaf visibility check using PVS data, and front-to-back traversal of the BSP tree.
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3 years ago |
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memory.h
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Implemented PVS decompression, leaf visibility check using PVS data, and front-to-back traversal of the BSP tree.
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3 years ago |
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ps1bsp.h
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Implemented PVS decompression, leaf visibility check using PVS data, and front-to-back traversal of the BSP tree.
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3 years ago |
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qmath.c
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First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
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3 years ago |
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qmath.h
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Implemented PVS decompression, leaf visibility check using PVS data, and front-to-back traversal of the BSP tree.
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3 years ago |
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system.cnf
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First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
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3 years ago |
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test.ps1bsp
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Implemented PVS decompression, leaf visibility check using PVS data, and front-to-back traversal of the BSP tree.
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3 years ago |
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time.c
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Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero.
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3 years ago |
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time.h
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Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates.
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3 years ago |
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world.c
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Implemented PVS decompression, leaf visibility check using PVS data, and front-to-back traversal of the BSP tree.
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3 years ago |
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world.h
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Implemented PVS decompression, leaf visibility check using PVS data, and front-to-back traversal of the BSP tree.
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3 years ago |