Quake BSP renderer for PS1
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Nico de Poel
f4017d5f56
Modified triangle rendering code so that it finally works on real hardware.
Not sure why the original method doesn't work, probably some weird limitation on the memory/GTE register subsystems.
This will get rewritten anyway so it doesn't matter much now.
3 years ago
.gitignore
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
CMakeLists.txt
First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
CMakePresets.json
Added debug and release build configurations
3 years ago
asset.c
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
asset.h
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
atlas-e1m1.tim
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
atlas-e2m2.tim
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
common.h
First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
display.c
Modified triangle rendering code so that it finally works on real hardware.
3 years ago
display.h
Adapted Select button input to switch between NTSC and PAL, which is a bit more useful at the moment.
3 years ago
input.c
Adapted Select button input to switch between NTSC and PAL, which is a bit more useful at the moment.
3 years ago
input.h
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
iso.xml
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
main.c
Modified triangle rendering code so that it finally works on real hardware.
3 years ago
ps1bsp.h
First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
qmath.c
First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
qmath.h
First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
system.cnf
First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
test.ps1bsp
First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
time.c
Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero.
3 years ago
time.h
Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates.
3 years ago
world.c
Modified triangle rendering code so that it finally works on real hardware.
3 years ago
world.h
First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago