Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
ba68bc128e
Write face vertex indices to output file instead of triangle data, which takes up less space and allows the PS1 code to decide how to draw the primitives.
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3 years ago |
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Docs
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Added documentation downloaded from Lameguy64
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3 years ago |
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PS1MDL
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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rectpack
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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.gitignore
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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N64E1M1.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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N64E2M2.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.sln
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.vcxproj
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Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end.
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3 years ago |
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PS1BSP.vcxproj.filters
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Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end.
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3 years ago |
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anorms.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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bsp.h
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Added a few more bits of BSP data, fixed edge list which is in fact an array of ints; the documentation was wrong.
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3 years ago |
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main.cpp
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Write face vertex indices to output file instead of triangle data, which takes up less space and allows the PS1 code to decide how to draw the primitives.
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3 years ago |
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ps1bsp.h
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Write face vertex indices to output file instead of triangle data, which takes up less space and allows the PS1 code to decide how to draw the primitives.
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3 years ago |