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8 Commits (02f04ef7ca80ab39eed902370944263c335739c0)
 

Author SHA1 Message Date
Nico de Poel 02f04ef7ca Further optimized model rendering by reorganizing the loaded data and precalculating & precaching often reused values.
3 years ago
Nico de Poel 8af98229f5 Reorganized the model rendering loop to reduce duplicate calculations and condition checks.
3 years ago
Nico de Poel 9525e6e134 Cleaned up and inlined the model drawing code, which bumps performance back up again.
3 years ago
Nico de Poel 0c4b440b0c Added converted Shambler model.
Performance is now starting to take a hit when displaying both models at the same time, so GTE acceleration is becoming necessary.
3 years ago
Nico de Poel 2e56e6b8bf Made screen width and height into predefined constants.
3 years ago
Nico de Poel 5f54a4f3b8 Added texture mapping for the character model using a split front/back texture approach.
3 years ago
Nico de Poel 49918efe5f Added support for stripped MDL model.
Models are rendered without any 3D transformations but with a bit of faked lighting and animations. Added converted player model file and converted normals lookup table.
3 years ago
Nico de Poel 57b07ae84f First import of some cool bits of 2D graphics
3 years ago
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