First little test project for PS1 programming using PSn00bSDK
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Nico de Poel 02f04ef7ca Further optimized model rendering by reorganizing the loaded data and precalculating & precaching often reused values. 3 years ago
.gitignore First import of some cool bits of 2D graphics 3 years ago
CMakeLists.txt Added converted Shambler model. 3 years ago
CMakePresets.json First import of some cool bits of 2D graphics 3 years ago
iso.xml First import of some cool bits of 2D graphics 3 years ago
main.c Further optimized model rendering by reorganizing the loaded data and precalculating & precaching often reused values. 3 years ago
player.ps1mdl Added texture mapping for the character model using a split front/back texture approach. 3 years ago
player.tim Added texture mapping for the character model using a split front/back texture approach. 3 years ago
player128-16.tim First import of some cool bits of 2D graphics 3 years ago
player128.tim First import of some cool bits of 2D graphics 3 years ago
player_b.tim Added texture mapping for the character model using a split front/back texture approach. 3 years ago
player_f.tim Added texture mapping for the character model using a split front/back texture approach. 3 years ago
ps1anorms.h Added support for stripped MDL model. 3 years ago
ps1mdl.h Further optimized model rendering by reorganizing the loaded data and precalculating & precaching often reused values. 3 years ago
shambler.ps1mdl Added converted Shambler model. 3 years ago
shambler128.tim Added support for stripped MDL model. 3 years ago
shambler_b.tim Added converted Shambler model. 3 years ago
shambler_f.tim Added converted Shambler model. 3 years ago
system.cnf First import of some cool bits of 2D graphics 3 years ago