3 Commits (02f04ef7ca80ab39eed902370944263c335739c0)

Author SHA1 Message Date
Nico de Poel 02f04ef7ca Further optimized model rendering by reorganizing the loaded data and precalculating & precaching often reused values. 3 years ago
Nico de Poel 5f54a4f3b8 Added texture mapping for the character model using a split front/back texture approach. 3 years ago
Nico de Poel 49918efe5f Added support for stripped MDL model. 3 years ago