@ -9,8 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GLQuake_Entity
m_Name: GLQuake_Entity
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _RECEIVE_SHADOWS_OFF
m_LightmapFlags: 4
m_ShaderKeywords: _EMISSION _ RECEIVE_SHADOWS_OFF
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
m_CustomRenderQueue: 2000
@ -110,7 +110,7 @@ Material:
m_Colors:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0 , a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1 , a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_BuildTextureStacks: []
--- !u!114 &8101105055909889178
--- !u!114 &8101105055909889178