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Defined structs for BSP SubModels and Nodes, which will allow for a more systematic conversion to Unity meshes. Also moved more marshalling code into the data classes, which seems like a more natural place.
console
Defined structs for BSP SubModels and Nodes, which will allow for a more systematic conversion to Unity meshes. Also moved more marshalling code into the data classes, which seems like a more natural place.
console
4 changed files with 50 additions and 6 deletions
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43Assets/Scripts/Data/QModel.cs
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5Assets/Scripts/Modules/BrushModel.cs
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4Assets/Scripts/Modules/RenderModule.Interop.cs
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4Assets/Scripts/Modules/RenderModule.cs
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