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Removed unnecessary preprocessor defines from PS4 engine build

console
Nico de Poel 5 years ago
parent
commit
47770a562c
  1. 2
      engine/Windows/VisualStudio/uniquake.vcxproj

2
engine/Windows/VisualStudio/uniquake.vcxproj

@ -416,7 +416,7 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command>
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNIQUAKE_EXPORTS;WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_FMOD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>UNIQUAKE_EXPORTS;_DEBUG;USE_FMOD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild> <MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

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