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Added implementation of generic "run particle effect", which is used for things like blood effects and bullet wall impacts. Also tweaked the setup of particle rendering to be more in line with QuakeSpasm, though I'll need to do a good A/B comparison sometime.
readme
Added implementation of generic "run particle effect", which is used for things like blood effects and bullet wall impacts. Also tweaked the setup of particle rendering to be more in line with QuakeSpasm, though I'll need to do a good A/B comparison sometime.
readme
11 changed files with 4951 additions and 6 deletions
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9Assets/Scripts/Data/QExtensions.cs
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13Assets/Scripts/Modules/GameModule.Interop.cs
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5Assets/Scripts/Modules/GameModule.cs
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35Assets/Scripts/VisualStyle.cs
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2Assets/Styles/GLQuake/GLQuake.asset
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6Assets/Styles/GLQuake/Particles/Particle.mat
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4864Assets/Styles/GLQuake/Particles/ParticleEffect.prefab
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7Assets/Styles/GLQuake/Particles/ParticleEffect.prefab.meta
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5engine/Quake/r_part.c
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1engine/Quake/render.h
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10engine/UniQuake/game_uniquake.c
4864
Assets/Styles/GLQuake/Particles/ParticleEffect.prefab
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