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@ -23,6 +23,11 @@ public class ConsoleTest : MonoBehaviour |
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{ |
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Debug.Log($"Running in {IntPtr.Size * 8}-bit mode"); |
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#if UNITY_PS5 || UNITY_GAMECORE_SCARLETT
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Application.targetFrameRate = 120; |
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Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true, 120); |
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#endif
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uq = gameObject.AddComponent<UniQuake>(); |
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uq.BaseGame = baseGame; |
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uq.ModDirectory = mod; |
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@ -40,4 +45,35 @@ public class ConsoleTest : MonoBehaviour |
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return args.Split(new[] {' ', '\t', '\r', '\n'}, StringSplitOptions.RemoveEmptyEntries); |
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} |
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private readonly float[] frameTimes = new float[10]; |
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private int frameCount = 0; |
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private float framesPerSecond = float.NaN; |
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private string fpsText; |
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private void Update() |
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{ |
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frameTimes[frameCount++] = Time.unscaledDeltaTime; |
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if (frameCount >= frameTimes.Length) |
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{ |
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float totalTime = 0f; |
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for (int i = 0; i < frameTimes.Length; ++i) |
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{ |
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totalTime += frameTimes[i]; |
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} |
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framesPerSecond = (float)frameCount / totalTime; |
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frameCount = 0; |
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fpsText = $"{framesPerSecond:0.0} fps"; |
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} |
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} |
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private void OnGUI() |
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{ |
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GUI.matrix = Matrix4x4.Scale(new Vector3(3, 3, 1)); |
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if (fpsText != null) |
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GUI.Label(new Rect(10, 10, 1000, 100), fpsText); |
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} |
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} |