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Keep mesh data for alias models in CPU RAM (i.e. read/write) because apparently that's necessary to make them visible on skinned mesh renderers in standalone builds.

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Nico de Poel 5 years ago
parent
commit
883bc26026
  1. 2
      Assets/Scripts/Support/AliasModel.cs

2
Assets/Scripts/Support/AliasModel.cs

@ -274,7 +274,7 @@ public class AliasModel
mesh.SetUVs(0, uvs);
mesh.Optimize();
mesh.RecalculateBounds();
mesh.UploadMeshData(true);
mesh.UploadMeshData(false);
return mesh;
}

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