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Disabled Unity lightmapping and tweaked default scene

console
Nico de Poel 5 years ago
parent
commit
9778575e6f
  1. 2
      Assets/Scenes/Default.unity
  2. 2
      Assets/Scenes/DefaultSettings.lighting

2
Assets/Scenes/Default.unity

@ -135,7 +135,7 @@ GameObject:
- component: {fileID: 157597865} - component: {fileID: 157597865}
- component: {fileID: 157597864} - component: {fileID: 157597864}
m_Layer: 0 m_Layer: 0
m_Name: Uniquake Test
m_Name: UniQuake Test
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0

2
Assets/Scenes/DefaultSettings.lighting

@ -9,7 +9,7 @@ LightingSettings:
m_Name: DefaultSettings m_Name: DefaultSettings
serializedVersion: 3 serializedVersion: 3
m_GIWorkflowMode: 1 m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0 m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1 m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1 m_BounceScale: 1

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