@ -160,9 +160,14 @@ extern int gl_stencilbits;
// Multitexture
extern qboolean mtexenabled;
extern qboolean gl_mtexable;
#if USE_OPENGL
extern PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc;
extern PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc;
extern PFNGLCLIENTACTIVETEXTUREARBPROC GL_ClientActiveTextureFunc;
#else
GLAPI void GLAPIENTRY GL_MTexCoord2fFunc(GLenum target, GLfloat s, GLfloat t);
GLAPI void GLAPIENTRY GL_SelectTextureFunc(GLenum target);
#endif
extern GLint gl_max_texture_units; //ericw
//johnfitz -- anisotropic filtering