Browse Source

Added a Software mode visual style, with point sampling and affine texturing, and without any liquid transparencies.

readme
Nico de Poel 5 years ago
parent
commit
f0bda1fcb1
  1. 26
      Assets/Styles/GLQuake/Software.asset
  2. 8
      Assets/Styles/GLQuake/Software.asset.meta

26
Assets/Styles/GLQuake/Software.asset

@ -0,0 +1,26 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2df0cbad06a6ed5489201e395f9c5bb3, type: 3}
m_Name: Software
m_EditorClassIdentifier:
entityMaterial: {fileID: 2100000, guid: 4d7703ac1adf3534f89b4041b779ff5e, type: 2}
worldMaterial: {fileID: 2100000, guid: fcbaf32c00bea2344bbb1419c61364b6, type: 2}
liquidMaterial: {fileID: 2100000, guid: cd59502a1689c0847a1963c60e347987, type: 2}
pointSampling: 1
affineTexturing: 1
liquidProperties:
waterAlpha: 1
slimeAlpha: 1
lavaAlpha: 1
teleAlpha: 1
particles:
explosion: {fileID: 0}

8
Assets/Styles/GLQuake/Software.asset.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9f4246ec8cb97bd4d98b1f583ac1d2cd
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
Loading…
Cancel
Save