20 Commits (1a0d1e71c427119561b491d581bcdae45c900ea0)

Author SHA1 Message Date
Nico de Poel 1a0d1e71c4 Updated FMOD for all consoles to version 2.02.06 with the latest SDK's 4 years ago
Nico de Poel 7945a397d3 Rebuilt PS kernel shims using PS4 SDK 9.00 and PS5 SDK 4.00 4 years ago
Nico de Poel 7d05204966 Updated FMOD to version 2.02.06 4 years ago
Nico de Poel ab80212bbb Updated FMOD libraries to 2.02.03 in the Unity project plugins 4 years ago
Nico de Poel 849f770e19 Rebuilt PS4 and PS5 kernel shims using latest SDK's 5 years ago
Nico de Poel 3176116542 Upgraded FMOD for consoles to 2.01.11 5 years ago
Nico de Poel 5b333f698b Updated FMOD to version 2.01.11 (latest stable) 5 years ago
Nico de Poel 39c238b7ff Added .meta files for console engine plugins. The actual plugin files are not included since they are compilation output, but including the loose .meta files ensures those plugins will be imported correctly when built. 5 years ago
Nico de Poel 3b75e81c62 Added proper FMOD libraries for Xbox One downloaded from the FMOD website, and linked the UniQuake engine project against those. 5 years ago
Nico de Poel b32b15291c Added plugins, packages and project settings for Game Core 5 years ago
Nico de Poel 2ed28eb59b Added plugins and packages required for PS5 builds 5 years ago
Nico de Poel b5334fcbe4 Added FMOD libraries for PS4 with the correct version and including the static stub libraries this time. Updated the engine project to link against these libraries. 5 years ago
Nico de Poel dfb083a800 Added a small shim library to allow access to the PS4 kernel's dynamic library functions, which are used to dynamically linking and unlink against the native engine library. I'm not sure if there isn't an easier way to do this, but this works for now. 5 years ago
Nico de Poel bd28bcac6b Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
Nico de Poel 08b1139efd Added SDL2 libraries required by QuakeSpasm (for now) 5 years ago
Nico de Poel 264848f832 Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
Nico de Poel 75f0382070 Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway. 5 years ago
Nico de Poel 65c759036d Added FMOD library files (32-bit Windows) which were being ignored by default 5 years ago