Nico de Poel
854aba77a9
Additional project file updates for consoles
4 years ago
Nico de Poel
1dac280794
Changed speed modifier for core part of rocket explosion to a curve, which looks better
5 years ago
Nico de Poel
5a364b713a
Added some wildcard ignore entries
5 years ago
Nico de Poel
c65f22a674
Added support for native Xbox Series X|S (Scarlett) builds
5 years ago
Nico de Poel
05a4de89a1
Minor things that have accumulated over time
5 years ago
Nico de Poel
6869f4ed63
Updated Unity code for Game Core
5 years ago
Nico de Poel
cf976698b9
Set up Unity project for PS5 builds. UniQuake now runs natively on PS5 as well, yay!
5 years ago
Nico de Poel
da4bce4958
Added a mock FMOD project to produce the stub static libraries that we need to link against. UniQuake native library now compiles for PS4, and with a few tweaks to the Unity code it now actually runs on a PS4 devkit as well!
Only thing not working is sound effects in FMOD. Since we're not using the full set of FMOD libraries yet, I'm not worrying too much about that one at the moment.
5 years ago
Nico de Poel
dfb083a800
Added a small shim library to allow access to the PS4 kernel's dynamic library functions, which are used to dynamically linking and unlink against the native engine library. I'm not sure if there isn't an easier way to do this, but this works for now.
5 years ago
Nico de Poel
bd28bcac6b
Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works.
5 years ago
Nico de Poel
e0302d2389
Added more cruft to the ignore list
5 years ago
Nico de Poel
b1112c5d15
Ignore more files and directories
5 years ago
Nico de Poel
9be3852e55
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
Nico de Poel
79b8f0d221
Added Unity code to interop with Quake DLL and test initialization from a Unity scene.
5 years ago
Nico de Poel
bff11033c3
First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded
5 years ago
Nico de Poel
da021bd98b
Upgraded WinQuake project to VS2017 and added some VS ignore rules
5 years ago
Nico de Poel
c497f6366a
First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago