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7 Commits (9be3852e550a03e604564dae93fcfe8aea38a06c)

Author SHA1 Message Date
Nico de Poel 9be3852e55 First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
Nico de Poel cb8bb17c63 Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D
5 years ago
Nico de Poel b1a7505d81 Limit tested video modes even further and skip all display frequencies above 60 Hz, to significantly lower startup times
5 years ago
Nico de Poel 03cee3a4ce Implemented minimum system functionality to initialize Quake from inside a DLL
5 years ago
Nico de Poel bff11033c3 First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded
5 years ago
Nico de Poel da021bd98b Upgraded WinQuake project to VS2017 and added some VS ignore rules
5 years ago
Nico de Poel 540789f846 Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
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