Home Explore Help
Sign In
ndepoel
/
uniquake
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
157 Commits
3 Branches
0 Tags
73 MiB
Tree: cd03b692fd
console
master
readme
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'cd03b692fd'
${ noResults }
Commit Graph

157 Commits (cd03b692fd0ea05d0aeaa5a4e7e3e17df61eceed)
 

Author SHA1 Message Date
Nico de Poel 0928173a43 Fixed command-line argument passing, and simplified code to set up callbacks
5 years ago
Nico de Poel 79b8f0d221 Added Unity code to interop with Quake DLL and test initialization from a Unity scene.
5 years ago
Nico de Poel 03cee3a4ce Implemented minimum system functionality to initialize Quake from inside a DLL
5 years ago
Nico de Poel bff11033c3 First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded
5 years ago
Nico de Poel da021bd98b Upgraded WinQuake project to VS2017 and added some VS ignore rules
5 years ago
Nico de Poel 540789f846 Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago
First Previous 1 2 3 4 Next Last
Powered by Gitea Version: 1.14.1 Page: 382ms Template: 345ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3