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Nico de Poel 19f63f4794
Use HeapAlloc to allocate hunk memory for the engine on Xbox. This reserves memory from the title's pool as opposed to the system's pool, which allows us to get the full 128 MB (or more) that we desire.
5 years ago
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gamecore Added plugins, packages and project settings for Game Core 5 years ago
ps4 Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
ps5 Added plugins and packages required for PS5 builds 5 years ago
manifest.json Added plugins, packages and project settings for Game Core 5 years ago
packages-lock.json Added plugins, packages and project settings for Game Core 5 years ago
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